Playable choices

Sephiria playable characters: 27 Costumes

When players say characters in Sephiria, they usually mean the Costume chosen before a run. Costumes carry the recorded effects below; the Characters database is the enemy and NPC encounter index.

playable Costumes
27
starting-item choices
8
appearance records
79

Costume, appearance or encounter?

The game keeps these as different kinds of record. Pick the route that matches what you are trying to identify.

Costume changes the run

A Costume is the playable choice made before leaving town. Its recorded modifiers and starting item belong to that choice.

Appearance is a separate record

Appearance records are stored apart from Costume effects. The current appearance catalogue does not list Costume modifiers on them.

Characters means encounters here

The Characters database contains enemies, NPCs and other interactable encounters. It is not the playable roster.

Open the enemy and NPC index

All 27 playable Costumes

Names, icons, effect wording and starting items come from the current official-language records. Open a Costume for its complete entity page.

  1. Adventurer Bunny

    Recorded effects
    Dash Count
    +1
    Dash Recovery Speed
    +10%
    Grimoire Haste
    -50
    View exact Costume data
  2. Armored Bunny

    Recorded effects
    Defense
    +10
    Max HP
    -15
    View exact Costume data
  3. Braided Hair Rabbit

    Recorded effects
    Attack Speed
    +7%
    Move Speed
    +12%
    Dash Recovery Speed
    -20%
    View exact Costume data
  4. Brown Rabbit

    Recorded effects
    Evasion
    +12
    Critical
    -4%
    View exact Costume data
  5. Crocodile

    Recorded effects
    Costume effect
    No damage reduction from Defense, but increases damage dealt by increased Damage Reduction Rate
    View exact Costume data
  6. Deer

    Recorded effects
    Wishing Fountain Capacity
    +3
    Critical
    -90%
    View exact Costume data
  7. Eagle

    Recorded effects
    Dash Count
    +2
    Dash Recovery Speed
    -20%
    View exact Costume data
  8. Fairy of Fortune

    Recorded effects
    Luck
    +7
    Inventory Slot
    -3
    View exact Costume data
  9. Farmer Squirrel

    Recorded effects
    Fruit Skewer Max
    +2
    Weapon Damage
    -14%
    View exact Costume data
  10. Forest Cat

    Recorded effects
    Costume effect
    Start with 800 Leaf
    Move Speed
    +10%
    View exact Costume data
  11. Frog

    Recorded effects
    Lightning Damage Amplification
    +15%
    Physical Damage Amplification
    -20%
    Starts the run withLightning Arrow View exact Costume data
  12. Ghost

    Recorded effects
    Costume effect
    Grimoires do not consume MP
    Weapon Damage
    -40%
    Starts the run withFire Arrow View exact Costume data
  13. Mole

    Recorded effects
    Companion Damage
    +10%
    Defense
    -20
    Move Speed
    -10%
    Starts the run withGolden Handbell View exact Costume data
  14. Orange Rabbit

    Recorded effects
    Damage dealt with Debuff
    +14%
    Defense
    -8
    View exact Costume data
  15. Otter

    Recorded effects
    Critical
    +9%
    Move Speed
    -8%
    View exact Costume data
  16. Pink Bunny

    Recorded effects
    Experience Drop
    +4%
    View exact Costume data
  17. Red Fox

    Recorded effects
    Costume effect
    Healing Curse: Healing received decreases by 50%
    Inventory Slot
    +6
    View exact Costume data
  18. Red-Clothed Cat

    Recorded effects
    Fire Damage Amplification
    +15%
    Physical Damage Amplification
    -20%
    Starts the run withFire Bolt View exact Costume data
  19. Red-Hooded Rabbit

    Recorded effects
    Efficiency When Recovering MP
    +50%
    Max MP
    -10
    View exact Costume data
  20. Scholar Lizard

    Recorded effects
    Costume effect
    Magic Reflow: Max MP is fixed at 80, and MP does not decreaseMax HP set to 20
    Starts the run withSeren’s Rushed Letter View exact Costume data
  21. Skeleton

    Recorded effects

    The current public record confirms the starting item below; it does not list a complete modifier here.

    Starts the run withCurse View exact Costume data
  22. Turtle

    Recorded effects
    Artifact Damage
    +15%
    Weapon Damage
    -15%
    View exact Costume data
  23. White Rabbit

    Recorded effects
    Special Attack Damage
    +12%
    Max MP
    +8
    Evasion
    -15
    View exact Costume data
  24. White Wolf

    Recorded effects
    Costume effect
    Infinity DashDisable Dash Invincibility
    View exact Costume data
  25. Wing-Eared Rabbit

    Recorded effects
    Costume effect
    Grants buffs to players within 5 tiles when casting buffs. However, the spell cost is increased by 50%.Reduces the time to revive another player by 30%
    Weapon Damage
    -10%
    Starts the run withBlessing View exact Costume data
  26. Wingless Bat

    Recorded effects
    Costume effect
    Dash count fixed at 1
    Life Steal
    +5
    View exact Costume data
  27. Wizard Bunny

    Recorded effects
    Cold Damage Amplification
    +15%
    Physical Damage Amplification
    -20%
    Starts the run withIce Bolt View exact Costume data

Eight Costumes begin with an item

These links identify the item already present when the run starts. They do not rank the Costume or prescribe a build.

Costume appearances and Sapphire

There are 79 discoverable appearance records in the current catalogue: 53 cost 30 Sapphire and 26 cost 100 Sapphire. No per-Costume appearance map is inferred here.

The game tutorial says

You can use Sapphires to unlock new skins for each costume.

Salon Basement has three verified objectives

Completing this quest enables Costume appearance changes. The objectives below are the official current-language text.

Salon Basement

  1. Should I go in?

  2. Investigate the Basement

  3. Talk to Salon

Open the Basement record: Basement