Costume changes the run
A Costume is the playable choice made before leaving town. Its recorded modifiers and starting item belong to that choice.
Playable choices
When players say characters in Sephiria, they usually mean the Costume chosen before a run. Costumes carry the recorded effects below; the Characters database is the enemy and NPC encounter index.
The game keeps these as different kinds of record. Pick the route that matches what you are trying to identify.
A Costume is the playable choice made before leaving town. Its recorded modifiers and starting item belong to that choice.
Appearance records are stored apart from Costume effects. The current appearance catalogue does not list Costume modifiers on them.
The Characters database contains enemies, NPCs and other interactable encounters. It is not the playable roster.
Open the enemy and NPC indexNames, icons, effect wording and starting items come from the current official-language records. Open a Costume for its complete entity page.
The current public record confirms the starting item below; it does not list a complete modifier here.
These links identify the item already present when the run starts. They do not rank the Costume or prescribe a build.
There are 79 discoverable appearance records in the current catalogue: 53 cost 30 Sapphire and 26 cost 100 Sapphire. No per-Costume appearance map is inferred here.
The game tutorial saysYou can use Sapphires to unlock new skins for each costume.
Completing this quest enables Costume appearance changes. The objectives below are the official current-language text.
Should I go in?
Investigate the Basement
Talk to Salon