Learning the game
The bag, the tablets and the talent screen decide most of a run, and the game explains almost none of it up front.
Game version 1.0.23
Weapon paths, bag layouts, hard mode points and the records behind them — read the numbers the game actually uses, in the language you play in.
Start here
The site is arranged around the three moments a run puts you in. Pick the one you are in and the rest can wait.
The bag, the tablets and the talent screen decide most of a run, and the game explains almost none of it up front.
Something dropped and you need its real values before you commit the slot, the level or the floor.
Nothing is at risk right now, which is when upgrade routes, bag layouts and difficulty points are worth working out properly.
Tools
Each tool runs the game's own placement, upgrade and cost rules, so what it shows you is what a run would do.
Database
Nine categories with filters, official icons and the values the game itself states. Search matches your language and the English name at the same time. Search all categories
Guides
A record tells you what something is. These explain what to do about it, and each one names the build it was checked against. All guides
Weapons define the basic attacks you control, while active skills, talents and items shape the options around them. Start from the choice blocking your run, then follow the connected records instead of judging one name in isolation.
Pick the entry point that matches what you are doing right now:
Type a name into the search box when you already know what dropped and only need its verified numbers.
Pick the stage you are in — learning the game, mid-run or between runs — and take the entry beside it instead of reading the whole site.
Open a tool when the question is a plan rather than a name: upgrade routes, bag layouts, hard mode points and whole builds each have one.