Combo reference

Artifact combo ladders

Every artifact category pays out at fixed combo counts. This is the whole set: which counts pay, and what the game announces at each of them, in its own wording.

20 ladders 77 rungs

The game does not spell out a ladder's arithmetic: nothing in it says whether the rungs below keep paying once you pass them, or whether each rung replaces the one under it. Every line here is what that rung announces on its own, never a running total.

Academy

Fruit Blueberry

Combo count Combo Effect
2
  • Grimoire Haste +12
4
  • Reduce MP Cost of Grimoire +15%
6
  • Grimoire Haste +16
8
  • Grimoire Haste +20
10
  • Grimoire Damage +15%
  • MP Regeneration +8

Alchemy

Fruit Prismatic Thornapple

Combo count Combo Effect
1
  • Potion Bag Slot +1
2
  • Potion Bag Slot +1

Companion

Fruit Strawberry

Combo count Combo Effect
2
  • Companion Damage +6%
4
  • Companion Damage +8%
6
  • Companion Damage +10%
  • Companion Defense +15
8
  • Companion Damage +12%
  • Companion Defense +20
10
  • Companion Damage +20%
  • Companion Revive Time Haste +40%

Curse

Fruit Cherry

Combo count Combo Effect
2
  • Damage dealt with Debuff +10%
  • Move Speed +7%
4
  • Damage dealt with Debuff +15%

Elemental

Fruit Tri-Tangerine

Combo count Combo Effect
2
  • Highest Elemental Damage +5
4
  • Highest Elemental Damage +6
6
  • Amplify all Element damage by +10%

Ember

Fruit Orange

Combo count Combo Effect
4
  • Fire Damage +6
8
  • Fire Damage +8
10
  • Burn — The game's own wording for this rung needs figures it does not print, so they are left unstated.

Forge

Combo count Combo Effect
2
  • Weapon Damage +8%
4
  • Weapon Damage +10%
6
  • Weapon Damage +12%

Frost Relic

Fruit Pear

Combo count Combo Effect
2
  • Frost Relic Charge Speed +6%
4
  • Frost Relic Charge Speed +8%
6
  • Frost Relic damage +6%
8
  • Frost Relic damage +8%
10
  • Additional activation of Frost Relic 1 times

Glacier

Fruit Iceberry

Combo count Combo Effect
4
  • Cold Damage +6
8
  • Cold Damage +8
10
  • Number of Frostbite stacks required for Freeze -1

Guardian

Fruit Guardian Fruit

Combo count Combo Effect
2
  • Defense +6
4
  • Defense +7
6
  • Defense +8
8
  • Defense +10
10
  • Defense +12
  • Ignore Defense +5%

Lake

Fruit Watermelon

Combo count Combo Effect
3
  • Max MP +20
  • MP Regeneration +5
6
  • Max MP +30
  • Damage of abilities consuming MP +10%
9
  • Max MP +40
  • Damage of abilities consuming MP +25%

Magitech

Fruit Pineapple

Combo count Combo Effect
4
  • Lightning Damage +6
8
  • Lightning Damage +8
10
  • Electrocution Activation Time -1s

Negotiation

Fruit Lemon

Combo count Combo Effect
2
  • Barter +10
  • Leaf Drop +15%
4
  • Barter +15
  • Golden Hand: Damage to enemies +1% per 200 Leaf owned (up to 20%)

Planet

Fruit Crescent Fruit

Combo count Combo Effect
2
  • Planet Damage +8%
4
  • Planet Damage +10%
6
  • Planet Damage +12%
8
  • Planet Damage +14%
10
  • Planet Damage +16%
  • Planet Attack Speed +12%

Precision

Fruit Starfruit

Combo count Combo Effect
2
  • Critical Chance +4%
4
  • Critical Chance +6%
6
  • Critical Chance +8%
8
  • Critical Chance +10%
10
  • Critical Damage +30%

Shadow

Fruit Black Kiwi

Combo count Combo Effect
2
  • Evasion +4
4
  • Evasion +5
6
  • Evasion +6
8
  • Evasion +8
10
  • Evasion +10

Solar Blade

Fruit Sun-Dried Chili

Combo count Combo Effect
4
  • Solar Blade Damage +6%
6
  • Solar Blade Damage +8%
  • Solar Blade Maximum Count +1
8
  • Solar Blade Damage +10%
  • Solar Blade Maximum Count +2
10
  • Solar Blade Damage +12%
  • Solar Blade Maximum Count +6

Storm Cloud

Fruit Plum

Combo count Combo Effect
4
  • Storm Cloud Capacity +8
6
  • Storm Cloud Capacity +12
8
  • Storm Cloud Capacity +16
10
  • Storm Cloud Capacity +20
  • Storm Cloud Attacks with a multishot of 2

Sturdy

Fruit Peanut

Combo count Combo Effect
2
  • Physical Damage +2
4
  • Physical Damage +4
6
  • Physical Damage +6
8
  • Physical Damage +8
10
  • Physical Damage Amplification +15%

Wind Song

Fruit Wind Spirit Fruit

Combo count Combo Effect
2
  • Attack Speed +8%
4
  • Attack Speed +12%
6
  • Attack Speed +16%
8
  • Attack Speed +20%
10
  • Weapon Damage +15%
  • Dash Count +1

The combo without a stat ladder

  • Mystic The artifact level efficiency in a specific inventory slot is doubled.
Run guide
New-player basics

How artifact combos pay out

Most artifacts carry one or more categories, printed on the card, and a few carry none at all. Hold enough of one category and its combo switches on. What the ladder actually reads is the combo count, which is normally just how many of that category you are carrying — the White Paper artifact, a potion, and duplicates merged under Wisdom can move it on their own. The counts that pay are fixed but not uniform: nine of the twenty ladders run 2/4/6/8/10, five pay nothing until 4, Lake pays at 3, 6 and 9, Alchemy at 1 and 2, and several stop at 4 or 6. The last rung often pays in a different currency from the ones below it, which is what makes climbing one ladder a different decision from opening several.

How to read this table

Start from the combo the game is already offering you:

  1. 1

    Find the combo your artifacts keep falling into and read its rows from the top: the left column is the combo count that rung needs, the right is what the game announces there.

  2. 2

    Check the top rung before you decide where to stop. Several ladders change what kind of reward they pay only at the last step, and five of them give nothing at all until the fourth artifact.

  3. 3

    Note the fruit beside each combo. Pointing your Fruit Skewer at it weights what the tower offers you, and so does simply carrying artifacts of that category.