Combo reference
Artifact combo ladders
Every artifact category pays out at fixed combo counts. This is the whole set: which counts pay, and what the game announces at each of them, in its own wording.
20 ladders 77 rungs
The game does not spell out a ladder's arithmetic: nothing in it says whether the rungs below keep paying once you pass them, or whether each rung replaces the one under it. Every line here is what that rung announces on its own, never a running total.
Academy
Fruit Blueberry
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Alchemy
Fruit Prismatic Thornapple
| Combo count | Combo Effect |
|---|---|
| 1 |
|
| 2 |
|
Companion
Fruit Strawberry
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Curse
Fruit Cherry
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
Elemental
Fruit Tri-Tangerine
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
Ember
Fruit Orange
| Combo count | Combo Effect |
|---|---|
| 4 |
|
| 8 |
|
| 10 |
|
Forge
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
Frost Relic
Fruit Pear
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Glacier
Fruit Iceberry
| Combo count | Combo Effect |
|---|---|
| 4 |
|
| 8 |
|
| 10 |
|
Guardian
Fruit Guardian Fruit
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Lake
Fruit Watermelon
| Combo count | Combo Effect |
|---|---|
| 3 |
|
| 6 |
|
| 9 |
|
Magitech
Fruit Pineapple
| Combo count | Combo Effect |
|---|---|
| 4 |
|
| 8 |
|
| 10 |
|
Negotiation
Fruit Lemon
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
Planet
Fruit Crescent Fruit
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Precision
Fruit Starfruit
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Shadow
Fruit Black Kiwi
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Solar Blade
Fruit Sun-Dried Chili
| Combo count | Combo Effect |
|---|---|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Storm Cloud
Fruit Plum
| Combo count | Combo Effect |
|---|---|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Sturdy
Fruit Peanut
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
Wind Song
Fruit Wind Spirit Fruit
| Combo count | Combo Effect |
|---|---|
| 2 |
|
| 4 |
|
| 6 |
|
| 8 |
|
| 10 |
|
The combo without a stat ladder
-
Mystic The artifact level efficiency in a specific inventory slot is doubled.
How artifact combos pay out
Most artifacts carry one or more categories, printed on the card, and a few carry none at all. Hold enough of one category and its combo switches on. What the ladder actually reads is the combo count, which is normally just how many of that category you are carrying — the White Paper artifact, a potion, and duplicates merged under Wisdom can move it on their own. The counts that pay are fixed but not uniform: nine of the twenty ladders run 2/4/6/8/10, five pay nothing until 4, Lake pays at 3, 6 and 9, Alchemy at 1 and 2, and several stop at 4 or 6. The last rung often pays in a different currency from the ones below it, which is what makes climbing one ladder a different decision from opening several.
How to read this table
Start from the combo the game is already offering you:
- 1
Find the combo your artifacts keep falling into and read its rows from the top: the left column is the combo count that rung needs, the right is what the game announces there.
- 2
Check the top rung before you decide where to stop. Several ladders change what kind of reward they pay only at the last step, and five of them give nothing at all until the fourth artifact.
- 3
Note the fruit beside each combo. Pointing your Fruit Skewer at it weights what the tower offers you, and so does simply carrying artifacts of that category.