Build workbench
Build workbench
Collect a run's decisions in the order you make them, then let the rules check what can be checked: whether every record still exists in this version, whether the bag layout is legal and whether the hard mode plan fits its budget. Nothing here scores how strong a build is.
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How the pieces of a run fit together
The starting costume changes your stats before the first room, and each costume trades one benefit for another. Your starting weapon fixes the available upgrade branch. Carried artifacts depend on the bag slots covered by nearby tablets, while hard mode points also fund starting talents. Review these choices together before committing the build.
How to use this workbench
Fill the sections in the order these decisions arise during a run:
- 1
Set the costume and the starting weapon first: one changes your own stats, the other commits you to a single upgrade branch.
- 2
Add the skills, talents and artifacts you intend to keep, then pull in the layout and hard mode plan you already made in the two planners.
- 3
Read the rule check: it reports records this version no longer has, bag pieces outside your capacity and a point spend over budget, and it never scores the build.