Home Weapon upgrade paths Sword and Shield Skip to weapon details Starting weapon Default Sword and Shield Every route below starts from this weapon.
First upgrade Second upgrade
First upgrade Carrot Sword Increases all elemental damage by 3. upgrades into Second upgrade Carrotcalibur Normal Attack changes to Normal Attack: Carrot Sword Technique, and the efficiency of additional Attack Speed is increased by 20%. Increases all elemental damage by 3. Excallion Increases all elemental damage by 2, and Grimoire Damage is increased by 15%. Increases all elemental damage by 3. First upgrade Conductor Lightning Damage increases by 5. upgrades into Second upgrade Ballista Sword Artifact Mini Ballista's arrow pierces walls and homes in on enemies. Fires an arrow immediately on successful Block. Lightning Damage increases by 5. Superconductor Lightning Damage increases by 5. Special Attack: Cleave changes to Special Attack: Lightning Spear. First upgrade Frost Shard Cold Damage increases by 5. upgrades into Second upgrade Blizzard’s Eve Cold Damage increases by 5. When Dash Count is consumed, instantly activate the Artifact Blizzard Hammer with 60% damage. Glacial Blade Cold Damage increases by 5. Artifact Scabbard of Exorcism's projectile becomes smaller, but charges 50% faster. First upgrade Incendium Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire. upgrades into Second upgrade Flame Eater: Haetae Special Attack: Cleave changes to Normal Attack: Flame Strike Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire. Solis Missio Gain the 'Reignite' effect. While Block, Move Speed is reduced by 90%. Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire. First upgrade Magic Wand Weapon Attack is changed to a form that uses Magic Missile. upgrades into Second upgrade Breath of Ice Weapon Attack is changed to a form that uses Magic Missile. Weapon Attack is changed to be based on Cold Damage. Dash attack damage is increased by 40%. Gaze of Flames Weapon Attack is changed to a form that uses Magic Missile. Weapon Attack changes to be based on Fire Damage. Normal Attack damage increases by 20%. Wings of Lightning Weapon Attack is changed to be based on Lightning Damage. Special Attack damage increases by 20%. Weapon Attack is changed to a form that uses Magic Missile. First upgrade Perfect Balance Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front. upgrades into Second upgrade Drifting Ash Dash Attack Damage increases by 60%. Deals 50% of Dash attack damage to enemies along the dash path. (Deals double damage when Dash Count is consumed.) Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front. Indomitable Increases Normal Attack Damage by 33%, but Special Attack: Cleave can no longer be used. Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front. First upgrade Protection of the Fuzz Upon a successful Block, the Block MP cost is reduced by 50%. upgrades into Second upgrade Frozen Fury Upon a successful Block, the Block MP cost is reduced by 50%. On Perfect guard success, Universal Damage Boost increases by 20% for 14 seconds. Starlight Upon a successful Block, the Block MP cost is reduced by 50%. On a successful Block, reflects 300% of the attacker’s damage. (400% on Perfect guard) Stone Sword Special Attack: Cleave is changed to Special Attack: Shield Bash. Upon a successful Block, the Block MP cost is reduced by 50%. First upgrade Rapier Dash attack is disabled, and Normal Attack is changed to Dash attack type. Attack Speed increases by 10%. upgrades into Second upgrade Flashing Rapier Extends thrusting range. Increases Attack Speed by 20%. Dash attack is disabled, and Normal Attack is changed to Dash attack type. Attack Speed increases by 10%. First upgrade Tiny Destruction Special Attack: Cleave damage increases by 40%. upgrades into Second upgrade Grip of Fear Every 3 seconds, gain 1 stack of 'Rising Dread'. (Max 10 stacks) Stack gain rate increases in proportion to Attack Speed. Special Attack: Cleave damage increases by 40%. Guardian’s Return Special Attack: Cleave damage increases by 40%. Special Attack: Cleave changes to Special Attack: Shield Throw. Default Sword and Shield Starting weapon
What the upgrade adds This weapon carries no separate upgrade text; the actions below describe what it does.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Carrot Sword First upgrade
What the upgrade adds Increases all elemental damage by 3.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record What the upgrade adds Lightning Damage increases by 5.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record What the upgrade adds Cold Damage increases by 5.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record What the upgrade adds Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record What the upgrade adds Weapon Attack is changed to a form that uses Magic Missile.
Changes from the previous weapon Action set: Normal Attack: Magic Missile, Dash attack: Magic Missile, Special Attack: Magic Missile Burst Ranged attacks: No → Yes Special attack MP cost: 15 → 20 Weapon actions Normal Attack: Magic Missile L& (3 times)Dash attack: Magic Missile (After dashing) &LBlock R& (hold)Special Attack: Magic Missile Burst While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks Yes
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 20
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Perfect Balance First upgrade
What the upgrade adds Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Protection of the Fuzz First upgrade
What the upgrade adds Upon a successful Block, the Block MP cost is reduced by 50%.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record What the upgrade adds Dash attack is disabled, and Normal Attack is changed to Dash attack type. Attack Speed increases by 10%.
Changes from the previous weapon Special attack MP cost: 15 → 20 Weapon actions Dash attack L&(2 hits)Block R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 20
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Tiny Destruction First upgrade
What the upgrade adds Special Attack: Cleave damage increases by 40%.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Ballista Sword Second upgrade
What the upgrade adds Artifact Mini Ballista's arrow pierces walls and homes in on enemies. Fires an arrow immediately on successful Block. Lightning Damage increases by 5.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Blizzard’s Eve Second upgrade
What the upgrade adds Cold Damage increases by 5. When Dash Count is consumed, instantly activate the Artifact Blizzard Hammer with 60% damage.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Breath of Ice Second upgrade
What the upgrade adds Weapon Attack is changed to a form that uses Magic Missile. Weapon Attack is changed to be based on Cold Damage. Dash attack damage is increased by 40%.
Weapon actions Normal Attack: Magic Missile L& (3 times)Dash attack: Magic Missile (After dashing) &LBlock R& (hold)Special Attack: Magic Missile Burst While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks Yes
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 20
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Carrotcalibur Second upgrade
What the upgrade adds Normal Attack changes to Normal Attack: Carrot Sword Technique, and the efficiency of additional Attack Speed is increased by 20%. Increases all elemental damage by 3.
Changes from the previous weapon Action set: Normal Attack: Carrot Sword Technique Weapon actions Normal Attack: Carrot Sword Technique L& (5 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Drifting Ash Second upgrade
What the upgrade adds Dash Attack Damage increases by 60%. Deals 50% of Dash attack damage to enemies along the dash path. (Deals double damage when Dash Count is consumed.) Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record What the upgrade adds Increases all elemental damage by 2, and Grimoire Damage is increased by 15%. Increases all elemental damage by 3.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Flame Eater: Haetae Second upgrade
What the upgrade adds Special Attack: Cleave changes to Normal Attack: Flame Strike Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire.
Changes from the previous weapon Action set: Normal Attack: Flame Strike Special attack MP cost: 15 → 10 Sword throw interval: 1 s → 0.85 s Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Normal Attack: Flame Strike While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 10
Guard Yes
Shield throw No
Sword throw interval 0.85 s Open the full record Flashing Rapier Second upgrade
What the upgrade adds Extends thrusting range. Increases Attack Speed by 20%. Dash attack is disabled, and Normal Attack is changed to Dash attack type. Attack Speed increases by 10%.
Weapon actions Dash attack L&(2 hits)Block R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 20
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Frozen Fury Second upgrade
What the upgrade adds Upon a successful Block, the Block MP cost is reduced by 50%. On Perfect guard success, Universal Damage Boost increases by 20% for 14 seconds.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Gaze of Flames Second upgrade
What the upgrade adds Weapon Attack is changed to a form that uses Magic Missile. Weapon Attack changes to be based on Fire Damage. Normal Attack damage increases by 20%.
Weapon actions Normal Attack: Magic Missile L& (3 times)Dash attack: Magic Missile (After dashing) &LBlock R& (hold)Special Attack: Magic Missile Burst While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks Yes
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 20
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Glacial Blade Second upgrade
What the upgrade adds Cold Damage increases by 5. Artifact Scabbard of Exorcism's projectile becomes smaller, but charges 50% faster.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Grip of Fear Second upgrade
What the upgrade adds Every 3 seconds, gain 1 stack of 'Rising Dread'. (Max 10 stacks) Stack gain rate increases in proportion to Attack Speed. Special Attack: Cleave damage increases by 40%.
Changes from the previous weapon Special attack follows attack speed: No → Yes Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed Yes
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Guardian’s Return Second upgrade
What the upgrade adds Special Attack: Cleave damage increases by 40%. Special Attack: Cleave changes to Special Attack: Shield Throw.
Changes from the previous weapon Action set: Special Attack: Shield Throw Shield throw: No → Yes Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Shield Throw While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw Yes
Sword throw interval 1 s Open the full record Indomitable Second upgrade
What the upgrade adds Increases Normal Attack Damage by 33%, but Special Attack: Cleave can no longer be used. Increases Attack Speed by 15% and, when performing Normal Attack, automatically uses Block in front.
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Verified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Solis Missio Second upgrade
What the upgrade adds Gain the 'Reignite' effect. While Block, Move Speed is reduced by 90%. Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire.
Changes from the previous weapon Sword throw interval: 1 s → 0.12 s Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 0.12 s Open the full record What the upgrade adds Upon a successful Block, the Block MP cost is reduced by 50%. On a successful Block, reflects 300% of the attacker’s damage. (400% on Perfect guard)
Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Cleave While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Stone Sword Second upgrade
What the upgrade adds Special Attack: Cleave is changed to Special Attack: Shield Bash. Upon a successful Block, the Block MP cost is reduced by 50%.
Changes from the previous weapon Action set: Special Attack: Shield Bash Special attack MP cost: 15 → 10 Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Shield Bash While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 10
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Superconductor Second upgrade
What the upgrade adds Lightning Damage increases by 5. Special Attack: Cleave changes to Special Attack: Lightning Spear.
Changes from the previous weapon Action set: Special Attack: Lightning Spear Weapon actions Normal Attack L& (3 times)Dash attack (After dashing) &LBlock R& (hold)Special Attack: Lightning Spear While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 15
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Wings of Lightning Second upgrade
What the upgrade adds Weapon Attack is changed to be based on Lightning Damage. Special Attack damage increases by 20%. Weapon Attack is changed to a form that uses Magic Missile.
Weapon actions Normal Attack: Magic Missile L& (3 times)Dash attack: Magic Missile (After dashing) &LBlock R& (hold)Special Attack: Magic Missile Burst While guarding &LVerified values
Attack weight per swing 0.2
Ranged attacks Yes
Dash attack Yes
Special attack follows attack speed No
Special attack MP cost 20
Guard Yes
Shield throw No
Sword throw interval 1 s Open the full record Run guide
New-player basics How weapon upgrades work in a run You begin a run with one of six weapons and can upgrade it twice. Each choice commits you to a branch, so the first upgrade already decides which final forms stay reachable. A few weapons are never part of these paths and only appear on their own.
How to use this page Work outwards from the weapon you are holding:
1 Open the path for your current weapon: each row runs from a first upgrade to the second upgrades it leads to.
2 Select any weapon to see its official actions and verified values in the panel beside the path.
3 Use the highlight buttons to spot the upgrades that add fire, ice or lightning damage, or that switch to ranged attacks.