Weapon upgrade paths

Dagger

Dagger · Starting weapon

23 upgrades 8 branches
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Highlighting dims the weapons that do not match. The path and its connections never change.

Starting weapon

Every route below starts from this weapon.

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Dagger

Starting weapon

What the upgrade adds

This weapon carries no separate upgrade text; the actions below describe what it does.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Academy Enchanted Sword

First upgrade

What the upgrade adds

The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Alpine Edelweiss

First upgrade

What the upgrade adds

Weapon Attack is changed to a form that uses Throw Shuriken.

Changes from the previous weapon

  • Action set: Normal Attack: Throw Shuriken, Dash attack: Throw Shuriken, Special Attack: Large Throw Shuriken
  • Ranged attacks: No → Yes

Weapon actions

  • Normal Attack: Throw ShurikenL& (4 times)
  • Dash attack: Throw Shuriken(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: Large Throw ShurikenTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Arid Breeze

First upgrade

What the upgrade adds

Damage from Special Attack: Fury increases by 20%.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Beyond the Threshold

First upgrade

What the upgrade adds

Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Dormant Frost

First upgrade

What the upgrade adds

Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Fire Dagger

First upgrade

What the upgrade adds

This weapon carries no separate upgrade text; the actions below describe what it does.

Changes from the previous weapon

  • Action set: Special Attack: Throw Dagger

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: Throw DaggerR

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Jade Vestige

First upgrade

What the upgrade adds

You can no longer use Special Attack: Parry, but gain Trance every 2.8 seconds. (1% increased charge rate per Evasion, up to 33%)

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Lightning Dagger

First upgrade

What the upgrade adds

This weapon carries no separate upgrade text; the actions below describe what it does.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Absolute Envy

Second upgrade

What the upgrade adds

Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury. The damage of the 3rd, 4th, and 5th Normal Attack is increased by 25%, and the staggering effect is enhanced.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Academy Magic Sword - Liberation

Second upgrade

What the upgrade adds

Special Attack: Fury changes to Special Attack: Liberation. The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.

Changes from the previous weapon

  • Action set: Special Attack: Liberation

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: LiberationTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Adonis

Second upgrade

What the upgrade adds

Weapon Attack is changed to a form that uses Throw Shuriken. The Critical Damage dealt by Weapon Attack is amplified by 30%.

Weapon actions

  • Normal Attack: Throw ShurikenL& (4 times)
  • Dash attack: Throw Shuriken(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: Large Throw ShurikenTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Creeping Despair

Second upgrade

What the upgrade adds

Damage of Special Attack: Fury increases by an additional 10%. Successfully executing Special Attack: Parry will recharge Trance twice. Damage from Special Attack: Fury increases by 20%.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Dark Veil

Second upgrade

What the upgrade adds

Gain Dominate buff when using Weapon Attack Weapon Attack is changed to a form that uses Throw Shuriken.

Weapon actions

  • Normal Attack: Throw ShurikenL& (4 times)
  • Dash attack: Throw Shuriken(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: Large Throw ShurikenTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
Yes
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Drífa

Second upgrade

What the upgrade adds

Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice. Artifact Blizzard Hammer is changed to “Blizzard Scythe.” Damage is reduced by 50%, but it flies to the targeted location and continuously strikes enemies.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Frozen Smelt

Second upgrade

What the upgrade adds

Cold Damage increases by 5, and on hit with Special Attack, applies Frostbite 2 times. Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Harsh Trial

Second upgrade

What the upgrade adds

You can no longer use Special Attack: Parry, but have a 30% chance to gain Trance when using Weapon Attack. (Trance can be charged up to 4 times) Damage from Special Attack: Fury increases by 20%.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Heated Blade

Second upgrade

What the upgrade adds

Special Attack: Parry is replaced with Special Attack: Throw Dagger.

Changes from the previous weapon

  • Thrown dagger: No → Yes

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: Throw DaggerR

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
Yes
Open the full record

Lightless Blade

Second upgrade

What the upgrade adds

Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury. When Dash is used, Dash attack changes to Dash Attack: Blade Prison

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Lightning’s Wrath

Second upgrade

What the upgrade adds

When using Weapon Attack, there's a 70% chance to apply an Electrocution debuff. Electrocution stacks increases by 1.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Overhanging Storm Cloud

Second upgrade

What the upgrade adds

Extra Storm Cloud damage increases by 15%, Lightning Damage increases by 5.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Solis Imber

Second upgrade

What the upgrade adds

On Special Attack: Fury hit, activate all Solar Blade.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: Throw DaggerR

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Tome of Mimicry

Second upgrade

What the upgrade adds

Special Attack: Fury changes to Grimoire: Duplicate. The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.

Changes from the previous weapon

  • Action set: Grimoire: Duplicate

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: ParryROn successful Special Attack: Parry, gain Trance.
  • Grimoire: DuplicateTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record

Unbound Immersion

Second upgrade

What the upgrade adds

You can no longer use Special Attack: Parry, but gain Trance every 2.8 seconds. (1% increased charge rate per Evasion, up to 33%) For every 1 Evasion, Trance’s charge speed increases by an additional 0.25%. The charge speed cap from Evasion is removed.

Weapon actions

  • Normal AttackL& (5 times)
  • Dash attack(After dashing) &L
  • Special Attack: FuryTrance Buff Active&R

Verified values

Attack weight per swing
0.138
Ranged attacks
No
Dash attack
Yes
Special attack follows attack speed
No
Thrown dagger
No
Open the full record
Run guide
New-player basics

How weapon upgrades work in a run

You begin a run with one of six weapons and can upgrade it twice. Each choice commits you to a branch, so the first upgrade already decides which final forms stay reachable. A few weapons are never part of these paths and only appear on their own.

How to use this page

Work outwards from the weapon you are holding:

  1. 1

    Open the path for your current weapon: each row runs from a first upgrade to the second upgrades it leads to.

  2. 2

    Select any weapon to see its official actions and verified values in the panel beside the path.

  3. 3

    Use the highlight buttons to spot the upgrades that add fire, ice or lightning damage, or that switch to ranged attacks.