Home Weapon upgrade paths Dagger Skip to weapon details Starting weapon Dagger Every route below starts from this weapon.
First upgrade Second upgrade
First upgrade Academy Enchanted Sword The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP. upgrades into Second upgrade Academy Magic Sword - Liberation Special Attack: Fury changes to Special Attack: Liberation. The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP. Tome of Mimicry Special Attack: Fury changes to Grimoire: Duplicate. The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP. First upgrade Alpine Edelweiss Weapon Attack is changed to a form that uses Throw Shuriken. upgrades into Second upgrade Adonis Weapon Attack is changed to a form that uses Throw Shuriken. The Critical Damage dealt by Weapon Attack is amplified by 30%. Dark Veil Gain Dominate buff when using Weapon Attack Weapon Attack is changed to a form that uses Throw Shuriken. First upgrade Arid Breeze Damage from Special Attack: Fury increases by 20%. upgrades into Second upgrade Creeping Despair Damage of Special Attack: Fury increases by an additional 10%. Successfully executing Special Attack: Parry will recharge Trance twice. Damage from Special Attack: Fury increases by 20%. Harsh Trial You can no longer use Special Attack: Parry, but have a 30% chance to gain Trance when using Weapon Attack. (Trance can be charged up to 4 times) Damage from Special Attack: Fury increases by 20%. First upgrade Beyond the Threshold Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury. upgrades into Second upgrade Absolute Envy Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury. The damage of the 3rd, 4th, and 5th Normal Attack is increased by 25%, and the staggering effect is enhanced. Lightless Blade Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury. When Dash is used, Dash attack changes to Dash Attack: Blade Prison First upgrade Dormant Frost Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice. upgrades into Second upgrade Drífa Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice. Artifact Blizzard Hammer is changed to “Blizzard Scythe.” Damage is reduced by 50%, but it flies to the targeted location and continuously strikes enemies. Frozen Smelt Cold Damage increases by 5, and on hit with Special Attack, applies Frostbite 2 times. Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice. First upgrade Fire Dagger Action set: Special Attack: Throw Dagger upgrades into Second upgrade Heated Blade Special Attack: Parry is replaced with Special Attack: Throw Dagger. Solis Imber On Special Attack: Fury hit, activate all Solar Blade. First upgrade Jade Vestige You can no longer use Special Attack: Parry, but gain Trance every 2.8 seconds. (1% increased charge rate per Evasion, up to 33%) upgrades into Second upgrade Unbound Immersion You can no longer use Special Attack: Parry, but gain Trance every 2.8 seconds. (1% increased charge rate per Evasion, up to 33%) For every 1 Evasion, Trance’s charge speed increases by an additional 0.25%. The charge speed cap from Evasion is removed. First upgrade Lightning Dagger upgrades into Second upgrade Lightning’s Wrath When using Weapon Attack, there's a 70% chance to apply an Electrocution debuff. Electrocution stacks increases by 1. Overhanging Storm Cloud Extra Storm Cloud damage increases by 15%, Lightning Damage increases by 5. What the upgrade adds This weapon carries no separate upgrade text; the actions below describe what it does.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Academy Enchanted Sword First upgrade
What the upgrade adds The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Alpine Edelweiss First upgrade
What the upgrade adds Weapon Attack is changed to a form that uses Throw Shuriken.
Changes from the previous weapon Action set: Normal Attack: Throw Shuriken, Dash attack: Throw Shuriken, Special Attack: Large Throw Shuriken Ranged attacks: No → Yes Weapon actions Normal Attack: Throw Shuriken L& (4 times)Dash attack: Throw Shuriken (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Large Throw Shuriken Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks Yes
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record What the upgrade adds Damage from Special Attack: Fury increases by 20%.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Beyond the Threshold First upgrade
What the upgrade adds Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Verified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Dormant Frost First upgrade
What the upgrade adds Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record What the upgrade adds This weapon carries no separate upgrade text; the actions below describe what it does.
Changes from the previous weapon Action set: Special Attack: Throw Dagger Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Throw Dagger RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Jade Vestige First upgrade
What the upgrade adds You can no longer use Special Attack: Parry, but gain Trance every 2.8 seconds. (1% increased charge rate per Evasion, up to 33%)
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Lightning Dagger First upgrade
What the upgrade adds This weapon carries no separate upgrade text; the actions below describe what it does.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Absolute Envy Second upgrade
What the upgrade adds Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury. The damage of the 3rd, 4th, and 5th Normal Attack is increased by 25%, and the staggering effect is enhanced.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Verified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Academy Magic Sword - Liberation Second upgrade
What the upgrade adds Special Attack: Fury changes to Special Attack: Liberation. The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.
Changes from the previous weapon Action set: Special Attack: Liberation Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Liberation Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record What the upgrade adds Weapon Attack is changed to a form that uses Throw Shuriken. The Critical Damage dealt by Weapon Attack is amplified by 30%.
Weapon actions Normal Attack: Throw Shuriken L& (4 times)Dash attack: Throw Shuriken (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Large Throw Shuriken Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks Yes
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Creeping Despair Second upgrade
What the upgrade adds Damage of Special Attack: Fury increases by an additional 10%. Successfully executing Special Attack: Parry will recharge Trance twice. Damage from Special Attack: Fury increases by 20%.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record What the upgrade adds Gain Dominate buff when using Weapon Attack Weapon Attack is changed to a form that uses Throw Shuriken.
Weapon actions Normal Attack: Throw Shuriken L& (4 times)Dash attack: Throw Shuriken (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Large Throw Shuriken Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks Yes
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record What the upgrade adds Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice. Artifact Blizzard Hammer is changed to “Blizzard Scythe.” Damage is reduced by 50%, but it flies to the targeted location and continuously strikes enemies.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Frozen Smelt Second upgrade
What the upgrade adds Cold Damage increases by 5, and on hit with Special Attack, applies Frostbite 2 times. Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Harsh Trial Second upgrade
What the upgrade adds You can no longer use Special Attack: Parry, but have a 30% chance to gain Trance when using Weapon Attack. (Trance can be charged up to 4 times) Damage from Special Attack: Fury increases by 20%.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Heated Blade Second upgrade
What the upgrade adds Special Attack: Parry is replaced with Special Attack: Throw Dagger.
Changes from the previous weapon Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Throw Dagger RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger Yes Open the full record Lightless Blade Second upgrade
What the upgrade adds Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury. When Dash is used, Dash attack changes to Dash Attack: Blade Prison
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Verified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Lightning’s Wrath Second upgrade
What the upgrade adds When using Weapon Attack, there's a 70% chance to apply an Electrocution debuff. Electrocution stacks increases by 1.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Overhanging Storm Cloud Second upgrade
What the upgrade adds Extra Storm Cloud damage increases by 15%, Lightning Damage increases by 5.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Special Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Solis Imber Second upgrade
What the upgrade adds On Special Attack: Fury hit, activate all Solar Blade.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Throw Dagger RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Tome of Mimicry Second upgrade
What the upgrade adds Special Attack: Fury changes to Grimoire: Duplicate. The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.
Changes from the previous weapon Action set: Grimoire: Duplicate Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Parry ROn successful Special Attack: Parry, gain Trance. Grimoire: Duplicate Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Unbound Immersion Second upgrade
What the upgrade adds You can no longer use Special Attack: Parry, but gain Trance every 2.8 seconds. (1% increased charge rate per Evasion, up to 33%) For every 1 Evasion, Trance’s charge speed increases by an additional 0.25%. The charge speed cap from Evasion is removed.
Weapon actions Normal Attack L& (5 times)Dash attack (After dashing) &LSpecial Attack: Fury Trance Buff Active&RVerified values
Attack weight per swing 0.138
Ranged attacks No
Dash attack Yes
Special attack follows attack speed No
Thrown dagger No Open the full record Run guide
New-player basics How weapon upgrades work in a run You begin a run with one of six weapons and can upgrade it twice. Each choice commits you to a branch, so the first upgrade already decides which final forms stay reachable. A few weapons are never part of these paths and only appear on their own.
How to use this page Work outwards from the weapon you are holding:
1 Open the path for your current weapon: each row runs from a first upgrade to the second upgrades it leads to.
2 Select any weapon to see its official actions and verified values in the panel beside the path.
3 Use the highlight buttons to spot the upgrades that add fire, ice or lightning damage, or that switch to ranged attacks.